Feb 18, 2008, 02:45 AM // 02:45
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#1
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Lion's Arch Merchant
Join Date: Nov 2006
Profession: W/
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Pure Water Ele
Any real use for it in PvE? If so, what are some builds?
Serious posts only please.
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Feb 18, 2008, 03:17 AM // 03:17
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#2
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Wilds Pathfinder
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Just grab a bunch of AoE water damage spells like deep freeze and ice spikes and thats about it. Not really any point in being one unless you want to snare something. You would get more damage out of a fire ele.
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Feb 18, 2008, 03:19 AM // 03:19
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#3
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Maybe in the Ring of fire Islands and the end of GWEN, but that's about it. The main reason you go hydro in PvE is because you want to be a hydromancer, not because there's a need to. Going with fire magic should be fine.
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Feb 18, 2008, 03:56 AM // 03:56
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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The only real reason to play a Water ele in PvE is if you're one of them beautiful unique snowflake types.
Essentially, the two best spells - Deep Freeze and Maelstrom - do exactly what they need to at 0 spec.
The smaller snares are pointless, the melee hate is overshadowed by stuff available in better lines, and the overall damage of Water is terrible, especially when the beautiful Shatterstone gets knocked down to ~30 damage a packet by silly AI armour.
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Feb 18, 2008, 05:24 AM // 05:24
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#5
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Krytan Explorer
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[skill]Ward Against Harm[/skill] does wonders against certain monster types...mainly Charr with Meteor Shower.
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Feb 18, 2008, 05:26 AM // 05:26
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#6
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Terraban
[skill]Ward Against Harm[/skill] does wonders against certain monster types...mainly Charr with Meteor Shower.
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I like to use the skill called 'step to the left'
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Feb 18, 2008, 05:36 AM // 05:36
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#7
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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Agreed with above. Just stick with fire/air.
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Feb 18, 2008, 05:37 AM // 05:37
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#8
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Krytan Explorer
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Quote:
Originally Posted by blue.rellik
I like to use the skill called 'step to the left'
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Hench and Heros usually don't take that skill with them.
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Feb 18, 2008, 08:49 PM // 20:49
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#9
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Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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In the right place, against the right foes, Water Magic can very useful. Most notable, the last 3 missions in Prophecies can be made all the easier by bringing a Hydromancer.
I've done well with these skills on my Ele hero:
Basics:
[skill]maelstrom[/skill] [skill]frozen burst[/skill][skill]ice spikes[/skill][skill]frigid armor[/skill][skill]water attunement[/skill][skill]glyph of restoration[/skill]
Elites:
[skill]Ward against harm[/skill] or [skill]shatterstone[/skill]
Last edited by Olim Chill; Feb 18, 2008 at 10:13 PM // 22:13..
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Feb 18, 2008, 08:51 PM // 20:51
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#10
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Ascalonian Squire
Join Date: Jun 2006
Location: Ireland
Profession: W/
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Glyph Of Immolation -> Earthen Shackles -> Maelstrom & other AoE spells.
Works better with just Fire + Earth, but water can be substituted in for a loss in atribs elsewhere.
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Feb 18, 2008, 09:19 PM // 21:19
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#11
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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I don't think a pure Water Ele makes much sense. Two of Water's best utility skills, Deep Freeze and Maelstrom, are as effective at 0 WM as they are at 16 WM. The only thing that gives any pause in using those skills on a non-Water Ele are the energy costs (25 each), but GoLE and Elemental Attunement render that moot.
In my humble opinion, unless those two skills are changed, there's very little reason to spec solely Water.
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Feb 19, 2008, 03:13 AM // 03:13
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#12
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Quote:
Originally Posted by blue.rellik
I like to use the skill called 'step to the left'
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Wrong! It's a jump to the left, and a step to the right. Do your research. lol Please tell me I'm not the only one that gets this reference.
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Feb 19, 2008, 03:25 AM // 03:25
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#13
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Quote:
Originally Posted by Terraban
Hench and Heros usually don't take that skill with them.
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It like moves your henchmen and heroes, yo.
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Feb 19, 2008, 03:32 AM // 03:32
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#14
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Trvth Jvstice
Wrong! It's a jump to the left, and a step to the right. Do your research. lol Please tell me I'm not the only one that gets this reference.
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I didn't reference anything, it must have been a coincidence
Quote:
Originally Posted by ZenRgy
It like moves your henchmen and heroes, yo.
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omg! I dun got dat! u must be frigging haxing!
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Feb 19, 2008, 04:52 AM // 04:52
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#15
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Depends on the area.
[skill]Blurred Vision[/skill][skill]Deep Freeze[/skill] etc.
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Feb 19, 2008, 02:12 PM // 14:12
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#16
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Ascalonian Squire
Join Date: Aug 2007
Guild: Fellows of Mythgar
Profession: E/
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Pure Water Ele
Why go Water in PvE, because you can, you want to, and just nuking gets boring. I have pure builds for all 4 Ele groups, but I like to mix them up as well Deep freeze is a nice snare since they dropped it's casting time down to 2 secs. Nice to mix it up and follow it up with Arc lighting. I know most people cringe at the thought of using Maelstrom but it is a great way to shut down casters like Terrorweb Dyders. a couple of Waters I like use in PvE is
Water Attune
Aura of Rest.
Deep Freeze
Glyph of Energy
MaelStrom
Ice Spikes
glowing Ice
Armor of Mist (all Eles should be able to run)
or mix it up;
Water Attune (or Elemental Attune if not using GoE)
Aura of Rest.
GoLE or GoE if using MaelStrom
Chilling Winds or MaelStrom
Ice Spices
Arc Lighting
Deep Freeze
Armor of Mist (all Eles should be able to run)
Last edited by Xavier Eledhwen; Feb 19, 2008 at 02:15 PM // 14:15..
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Feb 19, 2008, 06:09 PM // 18:09
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#17
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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the only place i found Water to be a real edge is against those damn runners in moddock crevice. Nothing like mind freezing both of them and then laughing as they go squick. Mwahahahahaa good times, i still hate those bastards
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Feb 19, 2008, 06:56 PM // 18:56
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#18
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Ascalonian Squire
Join Date: Aug 2007
Guild: Fellows of Mythgar
Profession: E/
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Quote:
Originally Posted by Sir Pandra Pierva
... i still hate those bastards
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Me too
I did find that "You move like a dwarf" works good on them as well, but it is fun to run different builds, after all I don't eat Peanut butter and jelly sandwiches, every meal every day.
Last edited by Xavier Eledhwen; Feb 19, 2008 at 06:59 PM // 18:59..
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Feb 19, 2008, 08:43 PM // 20:43
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#19
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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does thatt work with stonefist gauntlets?
I know this is int he wrong forum but i dont see a need to make a topic about it.
They are easy to beat once you know what to do but it doesn't stop them from the past aggrivation from them running like hell and getting the mass mob to spawn with near wipes many times early NF.
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Feb 20, 2008, 12:53 AM // 00:53
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#20
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Wilds Pathfinder
Join Date: Aug 2006
Profession: E/A
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for some reason i made a 2nd ele about a year ago (deleted now for money), but it was surprisingly really good (it was pure water)
1) Ice Spear (SPAMMED LIKE THERE WAS NO TOMMORROW)
2) Vapor Blade
3) Deep Freeze
4) Maelstrom
5) Elemental Attunement
6) Water Attune Meant
7) Aura of Restoration
8) i forgot, add something if u like
im sure it couldve been better, but it worked well especially with a kaolin water staff, but it seems to me if ur gonna do a pure water mage deep freeze and maelstrom are a must
edit* deep freeze is really nice now since the update
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